Windfury Crits

Enhancement Shaman PVE and PVP. As a Tier 7 Enhancement Shaman, avid PvPer and guild leader I find there are not enough active Enhance blogs. Thus, *Windfury Crits* the Enhancement Shaman blog covering PvE, PvP, and pretty much everything else I can think of relating to the wonderful world of enhance.

Tuesday, May 20, 2008

Going Downhill

We had a really rough arena day yesterday. We went 5-8 and drove our rating down to 1566. It sucked completely. At one point we were up to 1603, but we only had 9 matches so we had to play again. We lost that match and lost 18 points... ouch. So we played another, lost it but only lost 3 points. Another against the same team and lost 3 points again. Then we lost one more, lost a ton of points and had to call it a day.

The damn friggin rogues were ripping us apart. We need a strategy to beat the teams with rogues. I spend most of the fight with my shield on unless they are not hitting me. But when the team pops out they only see a warrior and a shaman so naturally I'm the target. I start with the shield, get totems down quickly, then back into Ghostwolf to avoid at least a Sap. But with us playing defensively we're giving the other team the opportunity to mana burn, mana drain, and do big damage. There are just so many tricks up a rogue's sleeve they don't even have to be well geared to compete against an S3 team. We focus-fire on them and they Shadowstep away or Cheat Death, Blind, Cloak of Shadow, Vanish, and get a heal. Then we are starting all over again. Even with Faerie Fire and dots up on them that Cloak of Shadows gives them the chance to get away.

If they are on our druid it's twice as bad. Our damage is wasted and our healer is going down. Nasty nasty nasty. We were all bent out of shape yesterday after arenas.

We are working on some rogue strategies. First of all, we're going to have the warrior Intercept when the rogue is on our druid. We're toying with the idea if we should Intervene as well. That would mean lost rage for him as he switches in and out of stances, but it might help with a timely Intercept/Intervene. We shall see.

The other thing that becomes clear is that if we are going to FF on a rogue, we have to keep after it. After he blows all his cooldowns, we have 1 minute to burn him down again or all those cd's will be back up again.

Another strategy is to kill anything that does not have a life-saving effect. That means no targeting mages, rogues, or paladins, and avoiding warlock and priests (assuming they are SL/SL and disc, respectively). That means we kill hunters (we loooove killing hunters), shamans, druids, and maybe even warriors. In fact, that's a thought. I wonder if we should take down a warrior first if the group has one? I can pop a shield and Shamanistic Rage to help mitigate the increased damage I'd take, but that could work if we face a warr/rogue team.

With summer here our druid is out of school and we will have more time to get in more arena matches. I'm glad because I hate having to do them at the last minute. I was also talking with a guildie that has three teams over 1800, including a 2000 rated 2v2. He says the best times he finds for arena is early in the morning and late at night. I'll be keeping track and we'll see when the best times of day are for 3v3.

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