Cheat Death Nerfed!
God bless Blizzard!
Patch 2.4.3 Change to Cheat Death - Killing blows are no longer 100% absorbed. If the Rogue is below 10% health, the killing blow is still completely absorbed; if the Rogue is over 10% health, enough damage will be absorbed to reduce the Rogue's health down to 10%. For the following 3 seconds, damage is not always reduced by 90%; it is now reduced by a maximum of 90%, depending on how much resilience the Rogue has. The damage reduction will be four times the damage reduction resilience causes against critical strikes.
Good explanation of what this means is on WoW Insider:
http://www.wowinsider.com/2008/06/18/understanding-the-cheat-death-nerf/
Anything to nerf rogues is fine by me.
Patch 2.4.3 Change to Cheat Death - Killing blows are no longer 100% absorbed. If the Rogue is below 10% health, the killing blow is still completely absorbed; if the Rogue is over 10% health, enough damage will be absorbed to reduce the Rogue's health down to 10%. For the following 3 seconds, damage is not always reduced by 90%; it is now reduced by a maximum of 90%, depending on how much resilience the Rogue has. The damage reduction will be four times the damage reduction resilience causes against critical strikes.
Good explanation of what this means is on WoW Insider:
http://www.wowinsider.com/2008/06/18/understanding-the-cheat-death-nerf/
Anything to nerf rogues is fine by me.
Labels: rogue

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