WotLK Changes 7/17
All totems are now considered on the "Physical" school, and no longer magical spells.
SEESWARS - 1
Very cool. This means silencing effect no long prevent dropping totems. Such a major change that I can't believe I didn't post it before.
Ancestral Knowledge: Now increases your Intellect by 2/4/6%, instead of increasing your total Mana by 2/4/6/8/10%.
SEESWARS - 2
Another cool change when you consider the new talent Mental Dexterity which increases your Attack Power by 33/66/100% of your total Intellect (3rd tier, 3 points). Combine these two talents for free AP and for making mail gear actually desirable.
Enhancing Totems is now a Tier 1 talent, up from Tier-2.
SEESWARS - 3
Meh. Depends if I have any talent points left over, which by all accounts so far its not looking like I'll have points to spare to put in here.
Frostbrand's snare effect has been increased to 50%, up from 25%.
SEESWARS - 3
This could be interesting if in a PvP or arena situation a team wanted to sacrifice the shaman's dps for the slowing effect. It is not considered a magical debuff so it can not be dispelled. However, the loss of damage due to not having WF would be significant. I would not sacrifice Windfury for this.
Improved Shamanistic Rage: Removed. (While under the effect of Shamanistic Rage, you have a 50/100% chance also cause you to be immune to all stun, snare and movement impairing effects.)
SEESWARS - 4
Bad bad bad. What was a fantastic (and one of the few) PvP bones thrown to Enhance gets taken away. The ONLY reason I did not give it a 5 was because it is replaced by this:
Spectral Transformation - You have a 50/100% chance to remove all movement impairing effects when you transform into a Ghost Wolf, and your Spirit Wolves to have a 50/100% chance to be immune to all stun, snare and movement impairing effects when summoned.
SEESWARS - 1
OK, that's better. Granted I would like to have both :D but then it would be constant QQ from the filthy cheating rogues that Enhance Shamans are OP. Can't upset the Blizzards favored ones now can we? ... But I digress, this talent is cool because it clearly states it is an impairment clearing effect, whereas Improved Shammy Rage was only preventative medicine. I'll take the points in this, hands down. Of course this also serves to explain why Ghost Wolf went from being 100 mana to 13% of base mana; if you're going to turn us into druids then you might as well give us some of the benefits, too. Right?
Ok that covers things... for now. More to come shortly as we look into some really shitty changes in the next post.