Replies & Links
I started to type out some replies in the tiny little comment box and pretty much ran out of room. Here are some replies to your comments.
Kassi, there is a great post on Elitist Jerks Enhance thread that has enchants and trinkets by EP value. I recommend bookmarking it and checking back every now and then. Malan who runs the Enhance Shaman EJ thread keeps this forum lean--he deletes anything that is not adding value and adds in anything that does Go to:
http://elitistjerks.com/f47/t20765-shaman_enhancement/
The other link I recommend reading, or better yet subscribing to via RSS is Matthew Rossi's weekly Totem Talk column on WoW Insider. The last two weeks covered rep rewards for Shamans. His articles are not always Enhance Related--he prefers to play Resto--but he does always have great info up there and those two recent Rep reward columns were very helpful.
As for Reverberation vs Elemental Fury, there used to be a reply in the EJ thread about it, but I don't see it in there now. I'll summarize here.
The short story is that with Elemental Fury you gain an approximate 3.7% additional damage throughout the entire run. While Reverberation is only about 2.6% additional damage, assuming every time the CD is up on shocks your SS & MW5LB are not available.But any time you are not taking advantage of the extra second that additional % damage goes down.
Here's the long story:
Elemental Fury: Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.
Reverberation: Reduces the cooldown of your Shock spells by 1 sec.
Let's assume we're not spec'd into SS/Imp Shields. So we're only looking at increased crit damage from FT, ES, LL, and LB. In a recent Naxx 10 with this spec FT, ES, and LB were each 13% of my overall damage with % of crit averaging around 35%, and poor little LL coming in at 4% of overall damage and 30% crit. I'm also not taking into account totems just for the sake of simplicity.
The calculation (that I think is correct) I used for the Without Ele Fury values is:
Crit with EF /EF Coefficient * Base Spell Crit Coefficient
so FT is
350,000 / 2 * 1.5 = 262,500
The purpose of that formula is to first normalize the crit back to base damage and then multiply it by the standard spell crit coefficient. That results in the crit damage without Ele Fury.
The overall damage is calculated by taking the Overall With Ele Fury subtracting Crit With Ele Fury then adding in the Crit Without Ele Fury
Overall With - Crit With + Crit Without = Overall Without.
In the end we get about 3.7% additional damage output over the course of one night in Naxx10. (well, it's 3.8% in the raw numbers but I rounded some numbers down here) As our crit rating increases this number will continue to go up.
Finally, we now have two spells in our rotation above shocks that should always get priority and that extra 1 second will go to waste more often than not. The point in Ele Fury will get used on every spell crit. So I'd make the choice of Ele Fury over Reverb everyday. And twice on Sunday.
Kassi, there is a great post on Elitist Jerks Enhance thread that has enchants and trinkets by EP value. I recommend bookmarking it and checking back every now and then. Malan who runs the Enhance Shaman EJ thread keeps this forum lean--he deletes anything that is not adding value and adds in anything that does Go to:
http://elitistjerks.com/f47/t20765-shaman_enhancement/
The other link I recommend reading, or better yet subscribing to via RSS is Matthew Rossi's weekly Totem Talk column on WoW Insider. The last two weeks covered rep rewards for Shamans. His articles are not always Enhance Related--he prefers to play Resto--but he does always have great info up there and those two recent Rep reward columns were very helpful.
As for Reverberation vs Elemental Fury, there used to be a reply in the EJ thread about it, but I don't see it in there now. I'll summarize here.
The short story is that with Elemental Fury you gain an approximate 3.7% additional damage throughout the entire run. While Reverberation is only about 2.6% additional damage, assuming every time the CD is up on shocks your SS & MW5LB are not available.But any time you are not taking advantage of the extra second that additional % damage goes down.
Here's the long story:
Elemental Fury: Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.
Reverberation: Reduces the cooldown of your Shock spells by 1 sec.
Let's assume we're not spec'd into SS/Imp Shields. So we're only looking at increased crit damage from FT, ES, LL, and LB. In a recent Naxx 10 with this spec FT, ES, and LB were each 13% of my overall damage with % of crit averaging around 35%, and poor little LL coming in at 4% of overall damage and 30% crit. I'm also not taking into account totems just for the sake of simplicity.
| With Ele Fury | ||
| Ability | Overall | Crit |
| FT | 1,000,000 | 350,000 |
| LB | 1,000,000 | 350,000 |
| ES | 975,000 | 341,250 |
| LL | 325,000 | 97,500 |
| All Else | 4,500,000 | |
| Total | 7,800,000 | 1,138,750 |
| Without Ele Fury | ||
| Ability | Overall | Crit |
| FT | 912,500 | 262,500 |
| LB | 912,500 | 262,500 |
| ES | 899,600 | 255,900 |
| LL | 300,600 | 73,150 |
| All Else | 4,500,000 | |
| Total | 7,525,200 | 854,050 |
The calculation (that I think is correct) I used for the Without Ele Fury values is:
Crit with EF /EF Coefficient * Base Spell Crit Coefficient
so FT is
350,000 / 2 * 1.5 = 262,500
The purpose of that formula is to first normalize the crit back to base damage and then multiply it by the standard spell crit coefficient. That results in the crit damage without Ele Fury.
The overall damage is calculated by taking the Overall With Ele Fury subtracting Crit With Ele Fury then adding in the Crit Without Ele Fury
Overall With - Crit With + Crit Without = Overall Without.
In the end we get about 3.7% additional damage output over the course of one night in Naxx10. (well, it's 3.8% in the raw numbers but I rounded some numbers down here) As our crit rating increases this number will continue to go up.
Finally, we now have two spells in our rotation above shocks that should always get priority and that extra 1 second will go to waste more often than not. The point in Ele Fury will get used on every spell crit. So I'd make the choice of Ele Fury over Reverb everyday. And twice on Sunday.
Labels: specs, talent points

2 Comments:
At December 7, 2008 8:03 AM ,
Jaron said...
Well Said!
I'm off to respec (again!).
At December 9, 2008 7:58 PM ,
Kassi said...
Thanks Rich :)
It dawned on me after reading your post that I could apply EP values to enchants, duh! So for instance (using the elitist jerks example EP values), glove enchants:
Crusher: 44AP = 44EP
Precision: 20hit = 20*3.1 = 62EP
Expertise: 15exp = 15*2.6 = 39EP
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