Sapphiron Kill, Stats, and Analysis
Last night we downed Sapphy on heroic with 22 people (2 empty spots and 1 offline), no deaths and 2 people not in FR gear. Yes, I was a lazy officer who didn't have Frost Resist gear (I completely missed the posts and GMOTD), sorry! I survived every attempt except for one where I got stuck in 2 Blizzards and couldn't get out so the lack of FR gear was not terribly detrimental but I expect you don’t want to have all 25 people lacking the proper resistance. All together I'd say they were very good attempts by Unorthodox and it was no surprise that we grounded the big Lich mount.
As I was reviewing my WWS stats I came across some very interesting figures. We have a guild policy against linking WWS outside the guild otherwise I would share, so I’ll transcribe the stats instead. Here are my figures for our kill shot:
Damage Out
% – Attack – % Crit
35% – Swing – 34%
13% – WF – 38%
12% – FT – 27%
11% – LB – 24%
10% – ES – 26%
07% – SS – 43%
05% – LS – 0%
03% – Wolves – 12%
03% – LL – 26%
Total Fight length: 7’08”
Total DPS time: 5’33”
Overall DPS: 2622
LOL at Lava Lash… ah boy I know I carry on about LL quite a bit, but really it’s a 36 point talent that only does 3% of my raid damage. One could argue that the 51 point talent of Feral Spirit also only does 3% of damage but those dogs have a lot of usefulness in their stuns and their ability to heal me when they attack. Believe me when I say I popped them at every available opportunity to help with healing.
It’s interesting to see the spells/ability start to separate with some becoming more prominent than others. I do believe ES was higher in the damage output than SS because I was always throwing an ES up on the boss as I was running back in after an air phase.
Lightning Shield was 5% of my damage. It proced 38 times for an average of 1216 per hit. I did not have mana problems throughout the entire fight so that’s an additional 139 DPS for the 3 points in Static Shock. I’ll take that every day and twice on Sunday.
I would like to get that DPS number up, but I suppose that will come in time and gear upgrades.
Healing was even more interesting...
Stoney’s outgoing heals:
34% – Healing Stream Totem
34% – Spirit Hunt
14% – Improved Leader of the Pack
11% – Healing Wave
07% – Chain Heal
01% – Spirit Wolf: Imp LotP
There were only 2 shamans in the raid; the resto dropped Mana Spring so I put down Healing Stream. 34% of my healing done was from that totem. It doesn’t tick for much and you don’t think about because it seems so insignificant, but over a 7 minute fight it makes a huge difference. Drop it like it’s hot for this fight.
Spirit Hunt was the next best thing. I used my wolves 3 times in the fight: right at the beginning, then around 3 minute mark and again around 6 minutes. In that short amount of time they did more healing than I did between HW and CH combined. Love me some wolves.
Hint: They are the most effective to use during the air phase because there is no tail swipe, no Blizzard, and Sapphiron is still in melee range. And Frost Breath does not affect pets.
That’s all for now. Do you see anything that could be improved here?
As I was reviewing my WWS stats I came across some very interesting figures. We have a guild policy against linking WWS outside the guild otherwise I would share, so I’ll transcribe the stats instead. Here are my figures for our kill shot:
Damage Out
% – Attack – % Crit
35% – Swing – 34%
13% – WF – 38%
12% – FT – 27%
11% – LB – 24%
10% – ES – 26%
07% – SS – 43%
05% – LS – 0%
03% – Wolves – 12%
03% – LL – 26%
Total Fight length: 7’08”
Total DPS time: 5’33”
Overall DPS: 2622
LOL at Lava Lash… ah boy I know I carry on about LL quite a bit, but really it’s a 36 point talent that only does 3% of my raid damage. One could argue that the 51 point talent of Feral Spirit also only does 3% of damage but those dogs have a lot of usefulness in their stuns and their ability to heal me when they attack. Believe me when I say I popped them at every available opportunity to help with healing.
It’s interesting to see the spells/ability start to separate with some becoming more prominent than others. I do believe ES was higher in the damage output than SS because I was always throwing an ES up on the boss as I was running back in after an air phase.
Lightning Shield was 5% of my damage. It proced 38 times for an average of 1216 per hit. I did not have mana problems throughout the entire fight so that’s an additional 139 DPS for the 3 points in Static Shock. I’ll take that every day and twice on Sunday.
I would like to get that DPS number up, but I suppose that will come in time and gear upgrades.
Healing was even more interesting...
Stoney’s outgoing heals:
34% – Healing Stream Totem
34% – Spirit Hunt
14% – Improved Leader of the Pack
11% – Healing Wave
07% – Chain Heal
01% – Spirit Wolf: Imp LotP
There were only 2 shamans in the raid; the resto dropped Mana Spring so I put down Healing Stream. 34% of my healing done was from that totem. It doesn’t tick for much and you don’t think about because it seems so insignificant, but over a 7 minute fight it makes a huge difference. Drop it like it’s hot for this fight.
Spirit Hunt was the next best thing. I used my wolves 3 times in the fight: right at the beginning, then around 3 minute mark and again around 6 minutes. In that short amount of time they did more healing than I did between HW and CH combined. Love me some wolves.
Hint: They are the most effective to use during the air phase because there is no tail swipe, no Blizzard, and Sapphiron is still in melee range. And Frost Breath does not affect pets.
That’s all for now. Do you see anything that could be improved here?
Labels: analysis, Feral Spirit, Naxx25, PvE, raiding

2 Comments:
At December 17, 2008 8:40 AM ,
Jaron said...
Good stuff as usual Rich. Your guild has vaulted far past ours in progression. I'm not sure why our leadership is sitting on their respective behinds, but so be it. Couple of comments/questions:
-I'm respeccing with Static Shock and getting my T7 gloves with badges for the set bonus. You've sold me on that one!
-Mana spring stacks now because it is no longer a buff. You can drop it even with multiple shammys in party and raid.
-Are SS/WF/FT the glyphs of choice these days? I can't find anything out there, but I'm probably not looking hard enough or in the right spots.
-I have the problem right now that my gear takes me way over the hit cap (400+). I'll have to start looking for some alternatives, but until we raid regularly, it's gonna be a trick. Maybe I can get some crafter help.
At December 17, 2008 4:47 PM ,
Rich said...
Mana spring stacks! Good call... we usually drop multiple totems because we have 5 raiding shamans (two are officers) so I'll be sure to always drop a water totem
SS/WF/FT are the three best glyphs.
400+ Hit is A LOT of wasted itemization. I try to use trinkets to hit the hit cap so I can have item points in other things (AP, Crit, Agi) on my armor items. Look at rep vendors. I think SoH has a pair of shoulders without hit. Set up 2 Pawn scales, one that includes hit and one that has hit=0. Int he tool tip you'll see right away which items without hit are worth the most to you. It's not the end of the world though... it all just goes to reducing your chance to miss on white dmg
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