Greetings from hazy, hot & humid Hong Kong. I'm in China traveling with my girlfriend for the next 12 days; she has to work in HK this week then we are off to Beijing on Friday for tourist activities. I won't have a lot of updates as I will not be raiding this week so I'm going to catch up on some things I wanted to blog about anyway, starting off with WWS.
I use WoW Web Stats
to record every raid. I run a simple mod called AutoCombatLog, which automatically turns on Combat Logging when you are in a raid instance, then shuts it off again when you leave the instance. Pretty simple really. The same thing can be accomplished manually by typing in a slash command (I think it's /combatlog ) but I know I'll forget so I use a mod. Recount, an in-game meter mod, is great for a quick look but nothing beats the accuracy and details of WWS.
After getting the combat log uploaded the first thing is to click on your toon's name and look at the first level of damage data. I'm looking to see what is my percentage breakdown of Swing, Windfury, Stormstrike, and others. Typically I want to see around 47-48% damage from Swing (aka white damage), 30% from Windfury, and 7-8% from Stormstrike. If these numbers are out of whack then I know right from the start something went wrong. If Swing damage is low it's probably from misses. If WF is low I probably went for a period without WF on my weapons (doh!). If Stormstrike was low then I was not working in SS at every available moment.
In our Black Temple raid on Tuesday 9/9 my numbers were:Swing - 47% of total damage (37% crit)
Windfury - 29% (36% crit)
Stormstrike - 9% (37% crit)
The WF is 1% lower than I would expect, but not so far out of range that I am worried. The crit numbers are right on for me and my gear. So far, so good.
Next I click on the Swing line. Do not click the word 'Swing' itself as this will take you to another page that shows everyone who did 'Swing' damage in that raid. Instead if you click on the line it will show you the detailed breakdown. Here I'm looking at the breakdown of the miss percentages.
Miss % is total number of misses, parries, dodges, and other (evade, immune, absorb) divided by the total number of Swings. In this case my Total Miss % was 12.7% which is a bit higher than I'd like to see it. However, I recently made some gear changes and reduced my total hit rating by about 12 points so I expected this number to go up. My Parry % was less than 1%, which means that I am standing behind mobs the majority of the time. If the parry % is higher than 1% then you are standing in front of the mob far too much.
Everything looks good at the high level so let's look at boss fights. To do this find the link that currently says "Full Report" hover over it, and then click on the first boss that pops up. For me it's High Warlord Naj'entus. Here's some key numbers:Dmg. Out to foes : 292,244 (7 %)
- that's OK but not stellar
DPS time : 4'57'' (90 % of presence)
- the 10% where I'm not doing damage is either during the bubble or healing myself after the bubble is popped.
DPS : 983
- not good, I should be up over 1000 dps on a boss fight.
983 DPS is not ideal. Looking at the table below I see my miss % was 16.5%, but then I remember I stack stam gear for this fight which means I'm sacrificing hit rating. That loss of hit gear prevented me from keeping the 1k DPS mark. However, a dead DPSer does zero DPS. I'll have to see about making different gear choices for that fight next time (and maybe buffing with Spicy Hot Talbuk)
With that figured out I problem solve through the other bosses using that dropdown at the top of the page. There is even an option to see "All Bosses" or "All Trash" which is handy for other reasons.
I did manage to redeem myself in the Shade of Akama fight--one of the few fights that favors melee--by doing 1491 DPS and 9% of total raid damage. I was only at 8.3% miss and interestingly 53% of my damage was from Swing, but for that fight we had a constant Drums of Battle
rotation going and I was popping Haste Potions
so I was swinging so fast I was getting in more hits during the WF 3 second cooldown.
That's a quick look at WWS and how to use it to analyze your raid performance. If you have any questions please feel free to post, or if you want me to look at your WWS and give some feedback feel free to leave a link below.
Labels: analysis, damage, mods, PvE, raiding